Notes From Class
October 2005
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Here's a cool applet
that demonstrates the use of binary space partitioning
(BSP) trees for building models of three-dimensional virtual worlds that can
be displayed in a very efficient manner. BSP trees are the heart of virtual
world modeling in games like Quake.
November 2005
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Project Presentations: Please come to class
prepared to deliver a 15 minute presenation
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Hand in web-based versions of your project.
This can be a URL to a web site or a set of html files on a CD-ROM.
Developed in October 2005 by Mark Austin
Copyright © 2005, Institute for Systems Research,
University of Maryland